Mapping indigenous lands

World Resources Institute and a dozen other groups have launched a collaborative mapping project to document indigenous lands all over the globe. Incredibly exciting!

…up to 65 percent of the world’s land is held by Indigenous Peoples and communities, yet only 10 percent is legally recognized as belonging to them. The rest, held under customary tenure arrangements, is largely unmapped, not formally demarcated, and therefore invisible to the world. Starting today, anyone can view the detailed coordinates and borders of indigenous and community lands around the world using LandMark (www.landmarkmap.org), the first online, interactive global platform to map collectively held lands.

 

Taking steps to repair Bay State’s role in Alaska Native history

Turning to indigenous peoples news relating to my hometown, Newton MA, this troubling story popped up on my radar last week…

July 1878: Skidegate Indian Village of the Haida tribe. Skidegate Inlet, British Columbia, Canada. (Library and Archives Canada)

July 1878: Skidegate Indian Village of the Haida tribe. Skidegate Inlet, British Columbia, Canada. (Library and Archives Canada)

Alaska Dispatch News – “Massachusetts college cancels sale of Alaska Native art”:

A Massachusetts theology college has abandoned plans to sell off art from 52 Native tribes, including Tlingit and Haida items, as the federal government investigates.

The Andover Newton Theological School could face penalties for quietly planning the sale of 80 Native art pieces this summer, possibly violating a federal law that would require some items to be returned to the tribes, reported KTOO-FM [Juneau AK].

The Peabody Essex Museum in Salem, Mass., has displayed the collection since the 1940s and alerted hundreds of tribal leaders to Andover Newton’s plans.
[…]
Andover Newton president Martin Copenhaver didn’t comment but forwarded KTOO-FM a letter that said the school “will proceed to repatriate artifacts if feasible and appropriate ways can be found to do so.”

 
The collection of Alaska Natives objects included many items of spiritual significance under traditional religions of the Alaska and Pacific Northwest coasts, which Christian missionaries seized in their efforts to force the Native populations of the Alaskan Panhandle and coastal British Columbia to convert (or just stay in line under White authority). One item was a decorated halibut hook, emblematic of the Native coastal fishing cultures.

The school now faces a formal investigation by the Federal government’s Interior Department, under the Native American Graves Protection and Repatriation Act of 1990 and could potentially face fines of close to $20,000 for violations from the attempted sale.

Massachusetts has long had complicated and destructive ties with Alaska Native communities because of the New Bedford-based global whaling industry, which often hunted whales industrially in Alaska’s Pacific and Arctic waters traditionally harvested (at a much lower impact) by Alaska Natives. Christian missionaries from the Bay State often followed their economic counterparts into other parts of the world.

While I wish Andover Newton had been more diligent and thoughtful, I’m glad the Peabody Essex Museum did its part to help stop this illegal sale and encourage the restoration of Alaska Native artifacts to the opposite coast, where they rightfully belong. The Museum has an excellent collection (well beyond these items) of Native American Art, past and present, from many different Native cultures of North America.

In 5th grade at Newton’s Angier School, after I had been lucky enough to be assigned the Haida peoples of the Pacific Northwest for a research project on Native heritage, I got to go on a field trip to the Peabody Essex Museum and see some distinctive Haida and Tlingit art in person — an experience that has stuck with me for all these years. The collection will remain strong and vibrant even after the Andover Newton items stolen from Alaska’s and British Columbia’s Tlingit and Haida people by missionaries are repatriated.

This is an important symbolic step in repairing the hurt and pain that some of our state’s citizens caused many years ago in that part of the world.

Poor US-Russia relations still thwart Native reunifications

“The ice curtain that divides US families from Russian cousins” – BBC News

The people of this Bering Strait region still see themselves as one people and the border as an irritant. It was first drawn up in 1867 when America bought Alaska from a cash-strapped Tsarist Russia. But no-one took much notice then. Families lived on both islands and criss-crossed back and forth until 1948 when the border was suddenly closed. The Soviet military moved on to Big Diomede and the civilians were forcibly resettled on the Siberian mainland.
[…]
Over the years [since the Cold War ended], hopes continued that the more entwined relationship between the Russia and the West would loosen up the border. But they have been dashed by the Ukraine crisis and by Russia’s military build-up.

 

June 2001 NASA satellite image of the Bering Strait, where the U.S. state of Alaska (right) meets Russia's Chukotka Autonomous Okrug (left).

June 2001 NASA satellite image of the Bering Strait, where the U.S. state of Alaska (right) meets Russia’s Chukotka Autonomous Okrug (left).


Previously from AFD:

NASA comes out swinging at Russia, US Congress


Also recently in the news:

The Atlantic: “In Alaska, Climate Change Threatens to Sweep Away the [Native] Village of Newtok” – A longform piece on this devastating trendline for Alaska Natives:

A 2003 report from the Government Accountability Office found that most of Alaska’s 200-plus native villages are affected by erosion and flooding, and that four were in “imminent danger.” By 2009, the GAO said 31 villages were in imminent danger.

 

Never Alone: Video game brings an Alaska Native story to life

Note added January 11, 2015: We are hoping to have a review of the game available on this website soon from one of our correspondents. Unfortunately, he has reported that there’s a bug that stops the game about a third of the way through. You might want to wait for it to be patched before buying the game.

NPR recently reported on a very cool video game that brings to life a traditional Iñupiat adventure story from Alaska. It’s called “Never Alone” and is produced by “Upper One Games,” a studio founded in 2013 by Cook Inlet Tribal Council of Alaska to help promote the native cultural heritage to a new generation of its members and to the wider world.

The game, which brought on board a number of respected veterans from the video game industry, was developed with extensive input — on plot, in-game art, and structure — from those who know the story best:

“We didn’t want this to be an outsider’s view of what the Inupiaq culture was. We wanted it to come from the people themselves.”

Never Alone is based on a traditional story known as Kanuk Sayuka and the experiences of Alaska elders, storytellers and youth. The story follows a young Inupiaq girl and an Arctic fox as they go on an adventure to save her village from a blizzard that never ends.

Game developer Sean Vesce has 20 years of experience in the industry working on action titles like Tomb Raider. He recently went to Barrow, in far northern Alaska, to watch the students play a demo of the game. He says that day was his most memorable experience from the project.

 
The puzzle platformer game will be released for Windows (via Steam), PS4, and Xbox One in November. Here’s the official trailer:

It looks like an incredible game, and it features a female lead playable character, as well as bringing both cultural diversity and an unusual structure (since it was built around the Iñupiat cultural/linguistic worldview and oral traditions, rather than around the industry-dominant Euro-U.S. cultural framework).

Here’s the gameplay description from the official website:

– Play as both Girl and Fox – switch between the two characters at any time. Girl and Fox must work together to overcome challenges and puzzles as each has unique skills and abilities. A second player can join at any time for local co-op play.

– Explore perilous Arctic environments, from tundra to coastal villages, from ice floes to a mysterious forest. Brace yourself against gale-force winds and blizzards; face treacherous mountains.

– Meet fascinating characters from Iñupiaq folklore – Manslayer, the Little People, Helping Spirits, Blizzard Man and more. Never Alone was crafted in partnership with Alaska Native elders and storytellers for true authenticity.

– Hear the story of Kunuuksaayuka as told by a master Iñupiat storyteller in the spoken Iñupiaq language — a first for a commercial video game.

– Unlock special video Insights recorded with the Iñupiaq community to share their wisdom, stories and perspective.

They also worked to appropriately balance the game play with the source material:

One famous Iñupiaq storyteller named Robert Nasruk Cleveland, born in the late 1800s, was renown for his storytelling skill. Many of the great examples of traditional Iñupiaq stories are closely associated with him, including the story of Kunuuksaayuka.

The Never Alone team located Robert Cleveland’s daughter, an Iñupiaq elder named Minnie Gray, to obtain permission to use the story as the inspiration and main narrative spine of the game. The team worked directly with Minnie to ensure that, as the story was adapted to the needs of a video game, it maintained the wisdom and teachings of the original.

 
Here’s another video on the impact they hope to have with “Never Alone”:

never-alone-screenshot