Cherokee Nation to get $1 million grant for health research

According to Grand Lake News, the Cherokee Nation recently received a $1 million health research grant from the National Institute of Health and Indian Health Service to fund four years of research into chronic health conditions in the Cherokee population, as well as to recruit (and mentor) more Native American undergraduates into the health profession and health research. Here’s how it’s going to help:

This award is good news for the Cherokee Nation in a myriad of ways. First, we will offer better relief to our citizens with these debilitating afflictions,” said Cherokee Nation Principal Chief Bill John Baker. “Just as importantly, we have an opportunity to cultivate our brightest young Cherokees who have a passion for biological research. It has been shown time and time again that Native people respond better when their health care is provided by another Native. That is why it is so critical to cultivate our health care providers and researchers. It will improve the health of our people for generations.”

 

Flag of the Cherokee Nation. (Credit: Hosmich - Wikimedia)

Flag of the Cherokee Nation. (Credit: Hosmich – Wikimedia)

Canada gov’t upset that they might have to consult native peoples on things

Canada’s Conservative government did not seem thrilled about the results of a recent UN World Conference on Indigenous Peoples. They didn’t exactly shout their displeasure from the rooftops, but it got dug up pretty quickly all the same. According to the Manitoba-based APTN [Aboriginal Peoples Television Network] National News report, headlined “Ottawa buries official statement criticizing UN conference for giving Indigenous people too much power”, here is what the government said:

“Free, prior and informed consent…could be interpreted as providing a veto to Aboriginal groups and in that regard, cannot be reconciled with Canadian law, as it exists,” said Canada’s official statement. “Agreeing…would commit Canada to work to integrate (free, prior and informed consent) in its processes with respect to implementing legislative or administrative measures affecting Aboriginal peoples. This would run counter to Canada’s constitution, and if implemented, would risk fettering Parliamentary supremacy.”

The statement also reiterated Canada’s position that the UN declaration on Indigenous rights was merely an “aspiration document” that had no force in Canada.

 
I realize that, as U.S. person, I’m not up on all the nuances of Canadian federalism — though I do try — but to me it seems pretty straightforward: This is not a run-of-the-mill pressure group or provincial/territorial government trying to block things from parliament; rather, this is about obtaining consent for major governmental policy actions that will directly affect the First Nations, Inuit, or Métis peoples who have gotten the short end of the stick for the vast majority of Canadian history in the past two-hundred fifty plus years. Moreover, this trend has rebounded under the Harper government, according to Matthew Coon Come, Grand Chief of the Grand Council of the Crees (in Eeyou Istchee), in his reaction to the above statement on the Conference:

For years, the Harper government has refused to consult indigenous rights-holders on crucial issues, especially when it involves international forums. This repeated failure to consult violates Canada’s duty under Canadian constitutional and international law.

 
It would seem to me that special consideration and consultation — even tantamount to a “veto” option — should be given out of fairness, to ensure that a marginalized and self-governing population doesn’t get steamrolled by government decision-making every time. Failure to do so seems way more “counter to Canada’s constitution” (or the spirit of it anyway).

Plus, as I understood it, the organized indigenous nations are theoretically — much as in the United States — sovereign entities within but apart from the surrounding country, which have treaty with the federal government of Canada (or the provincial/territorial governments). That should, by definition, give them a veto anyway. At the point where you are making treaties with another entity, that entity has pretty much been de facto recognized as having the legitimate ability to object to the terms or execution. If that weren’t the case, then there would be no authority to make the treaty in the first place, and then it would be an illegitimate, coercive treaty made under duress.

Feel free to correct me if I’m missing some core constitutional element here, but it seems like a matter of human decency regardless.

Never Alone: Video game brings an Alaska Native story to life

Note added January 11, 2015: We are hoping to have a review of the game available on this website soon from one of our correspondents. Unfortunately, he has reported that there’s a bug that stops the game about a third of the way through. You might want to wait for it to be patched before buying the game.

NPR recently reported on a very cool video game that brings to life a traditional Iñupiat adventure story from Alaska. It’s called “Never Alone” and is produced by “Upper One Games,” a studio founded in 2013 by Cook Inlet Tribal Council of Alaska to help promote the native cultural heritage to a new generation of its members and to the wider world.

The game, which brought on board a number of respected veterans from the video game industry, was developed with extensive input — on plot, in-game art, and structure — from those who know the story best:

“We didn’t want this to be an outsider’s view of what the Inupiaq culture was. We wanted it to come from the people themselves.”

Never Alone is based on a traditional story known as Kanuk Sayuka and the experiences of Alaska elders, storytellers and youth. The story follows a young Inupiaq girl and an Arctic fox as they go on an adventure to save her village from a blizzard that never ends.

Game developer Sean Vesce has 20 years of experience in the industry working on action titles like Tomb Raider. He recently went to Barrow, in far northern Alaska, to watch the students play a demo of the game. He says that day was his most memorable experience from the project.

 
The puzzle platformer game will be released for Windows (via Steam), PS4, and Xbox One in November. Here’s the official trailer:

It looks like an incredible game, and it features a female lead playable character, as well as bringing both cultural diversity and an unusual structure (since it was built around the Iñupiat cultural/linguistic worldview and oral traditions, rather than around the industry-dominant Euro-U.S. cultural framework).

Here’s the gameplay description from the official website:

– Play as both Girl and Fox – switch between the two characters at any time. Girl and Fox must work together to overcome challenges and puzzles as each has unique skills and abilities. A second player can join at any time for local co-op play.

– Explore perilous Arctic environments, from tundra to coastal villages, from ice floes to a mysterious forest. Brace yourself against gale-force winds and blizzards; face treacherous mountains.

– Meet fascinating characters from Iñupiaq folklore – Manslayer, the Little People, Helping Spirits, Blizzard Man and more. Never Alone was crafted in partnership with Alaska Native elders and storytellers for true authenticity.

– Hear the story of Kunuuksaayuka as told by a master Iñupiat storyteller in the spoken Iñupiaq language — a first for a commercial video game.

– Unlock special video Insights recorded with the Iñupiaq community to share their wisdom, stories and perspective.

They also worked to appropriately balance the game play with the source material:

One famous Iñupiaq storyteller named Robert Nasruk Cleveland, born in the late 1800s, was renown for his storytelling skill. Many of the great examples of traditional Iñupiaq stories are closely associated with him, including the story of Kunuuksaayuka.

The Never Alone team located Robert Cleveland’s daughter, an Iñupiaq elder named Minnie Gray, to obtain permission to use the story as the inspiration and main narrative spine of the game. The team worked directly with Minnie to ensure that, as the story was adapted to the needs of a video game, it maintained the wisdom and teachings of the original.

 
Here’s another video on the impact they hope to have with “Never Alone”:

never-alone-screenshot

Poverty Point becomes 1001st UNESCO World Heritage Site

Poverty Point National Monument, an early pre-Columbian indigenous earthworks near the Mississippi River in far northern Louisiana, has just been named a UNESCO World Heritage Site.

It’s the first place in Louisiana — and only the 22nd in the United States — to earn World Heritage Site status. There are 1,001 World Heritage sites around the globe.

“Welcome to the cradle of Louisiana civilization,” said Lt. Gov. Jay Dardenne, whose office nurtured the eight-year Poverty Point application process. “It all started here 3,400 years ago.

 
It wasn’t the first such site but is famous for its massive scale, and it likely inspired other subsequent earthworks projects by other native societies in what is now the American South.

The Poverty Point complex comprises five mounds, six concentric semi-elliptical ridges and a central plaza. It was created and used for residential and ceremonial purposes by a society of hunter fisher-gatherers between 3,700 and 3,100 B.C.

Its population’s achievement in earthen construction in North America wasn’t surpassed for at least 2,000 years.

 
It’s particularly impressive because it was built and enhanced over six centuries by a non-agrarian society — unlike Stonehenge or the Pyramids at Giza — which means they had to keep returning to the site to work on it for hundreds of years, no matter how the local food supply was doing.

The site is, unfortunately, currently at serious risk of erosion damage.

(You can get more info on the Poverty Point peoples at Wikipedia.)

A wide view of the Poverty Point site. (Credit: US Government via Wikimedia.)

A wide view of the Poverty Point site. (Credit: US Government via Wikimedia.)

Erdogan promises payback after Kurdish protests turn violent

Recep-Tayyip-ErdoganAs post-election betrayals go, saying “We will make them pay dearly” of an ethnic minority constituency you heavily courted in the presidential election two months earlier, after seeking their votes in parliament the year before to amend the constitution significantly in your favor, is probably pretty high up there.

But that’s exactly what President Recep Tayyip Erdogan did as Turkish and Syrian Kurds’ protests on Turkey’s inaction at Kobani became violent in clashes with security forces and then resulted in deaths of government officials, according to Hurriyet Daily News, a major Turkish newspaper:

“We will make them pay dearly” Turkish President Tayyip Erdogan vowed in a speech in eastern Turkey’s Bayburt yesterday. “Like they paid for what they did in Bingöl, they will pay more in future,” he said.

He was talking about a clash between the security forces and a group of Kurdish militants on Oct. 9 in another eastern city of Bingöl. Following a call by the Peoples’ Democratic Party (HDP), which focuses on the Kurdish problem, to end the violence-infected protest demonstrations against the government, the police chief of the city was attacked by gunfire in the downtown part of the city; he was heavily wounded and two of his deputies were killed. During the hot pursuit, the security forces had killed four militants in a car while they were trying to escape with their guns; one of them turned out to be a civilian government employee.

The government accuses the outlawed Kurdistan Workers’ Party (PKK) of being behind the attack, despite the ongoing peace talks that have continued for the last two years.

 
Hurriyet also reported that a wider crackdown on Kurds in Turkey appears to be imminent:

A day before, on Oct. 11, Erdogan also said there will be new and stricter measures to fight with the “vandals on the streets,” and are expected to be brought to Parliament this week.

Erdogan signals that there could be more security measures if the PKK resumes its armed campaign as the country is heading for a parliamentary election scheduled for June 2015. Such a hardening in security policies in relation with the Kurdish problem could not only break the peace dialogue, but could mean a harder line in Turkey’s foreign relations as well.

 
So much for peace at home, so much for Kurdish cultural recognition, and so much for the improved relations with Iraq’s Kurdish Regional Government in recent years or the ISIS-induced era of good feelings from June to September of this year. It was a good run for the year and a half it lasted. Now back to your regularly scheduled decades of unresolved internal conflict.

Senior AKP official: Kobani is just terrorists fighting terrorists

More indications that, after weeks of dithering, the Turkish government is getting off the fence on Kobani and the debate of whether the Kurdish militants or ISIS pose the bigger threat…and the answer, unfortunately, appears to be that the Kurds are. Washington Post:

Besir Atalay, the deputy head of Turkey’s ruling Justice and Development Party, said that “there is no one left in Kobane except Kurdish . . . militants.”

“There is no tragedy in Kobane as cried out by the terrorist PKK,” Atalay said, according to a BBC report. “There is a war between two terrorist groups.”

The Kurdish political leader, Muslim, said that “thousands” of Kurds remain in Kobane.

Beşir Atalay was Deputy Prime Minister of Turkey until the end of August and previously served as Interior Minister. He is now one of the top leaders in the ruling AK Party (Justice & Development Party).

Turkey waged a counterinsurgency war against Kurdish rebels (PKK) from 1984 to 2013, when the AK Party achieved a ceasefire and promised enhanced status for Turkish Kurds.

Click to enlarge: Detailed conflict map of Northern Syria and Northern Iraq, September 26, 2014, including Kobani / Ayn al-Arab. (Adapted from Wikimedia)

Map of Kurdish-controlled areas in Syria (yellow) and Iraq (yellow-green) prior to the siege of Kobani. Click to enlarge. (Adapted from Wikimedia)

Should US cities narrow lanes instead of widening them?

A challenge to the conventional wisdom (excerpted here):

…highway engineers apply the same logic to the design of city streets, where people behave in an entirely different way. On city streets, most drivers ignore posted speed limits, and instead drive the speed at which they feel safe. That speed is set by the cues provided by the environment. Are there other cars near me? Is an intersection approaching? Can I see around that corner? Are there trees and buildings near the road? Are there people walking or biking nearby? And: How wide is my lane?

All of these factors matter, and others, too. The simplest one to discuss, and probably the most impactful, is lane width. When lanes are built too wide, many bad things happen. In a sentence: pedestrians are forced to walk further across streets on which cars are moving too fast and bikes don’t fit.
[…]
A number of studies have been completed that blame wider lanes for an epidemic of vehicular carnage. One of them, presented by Rutgers professor Robert Noland at the 80th annual meeting of the Transportation Research Board, determined that increased lane widths could be blamed for approximately 900 additional traffic fatalities per year.

 
According to the research and theory presented in the article — and he says he was unable to find any studies with findings to support the existing trend or official government and industry guidelines — you’re actually safer in narrow-lane city streets environment than one with wide lanes because it forces everyone to reduce their speed slightly and remain aware that they have less margin for error. In other words, it’s more about reducing overconfidence that leads to sloppy driving and crashes, instead of trying to move everyone away from everyone and everything else.